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Emergency Power to Weapons

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Emergency Power to Weapons
Emergency Power to Weapons Player Skill Affects Emergency Power to Weapons Klingon
{{{18_skill}}} up to 18%
{{{30_skill}}} up to 30%
{{{52_skill}}} up to 52%

Description

Emergency Power to Weapons directs emergency battery power to the weapons systems for a short duration.

Skill Levels

Emergency Power to Weapons I

Skill Point Cost: 50

Rank Starfleet EnsignEnsign
Targets Self
0.5 sec activate
Variable recharge
  • Repairs disabled weapons systems
  • +10 Weapon Power Setting for 30 sec

Emergency Power to Weapons II

Skill Point Cost: 100

Rank Starfleet LieutenantLieutenant
Targets Self
0.5 sec activate
Variable recharge
  • Repairs disabled weapons systems
  • +13 Weapon Power Setting for 30 sec

Emergency Power to Weapons III

Trained Skill - Skill Point Cost: 150

Rank Starfleet LtCommanderLieutenant Commander
Targets Self
0.5 sec activate
Variable recharge
  • Repairs disabled weapons systems
  • +16 Weapon Power Setting for 30 sec
Emergency Power to Weapons Bonuses
Level 1 2 3 4 5 6 7 8 9
Bonus 1min 25sec recharge 1min 20sec recharge 1min 15sec recharge 1min 10sec recharge 1min 5sec recharge 1min recharge 55sec recharge 50sec recharge 45sec recharge
*Bonuses are the same for Emergency Power to Weapons I, Emergency Power to Weapons II, and Emergency Power to Weapons III

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