Directed Energy Modulation cycles the frequency of your energy weapons, resulting in increased shield penetration.
Skill Levels
Directed Energy Modulation I
Skill Point Cost: 100
Lieutenant
Targets Self
0.5 sec activate
Variable recharge
Grants Directed Energy Modulation I for 15 sec
Enhances specific powers to target: 0 Phaser Damage to target: 0 Disruptor Damage to target: 0 Plasma Damage to target: 0 Tetryon Damage to target: 0 Polaron Damage to target: 0 Antiproton Damage
-15% All Damage strength
Only occurs in certain circumstances
Directed Energy Modulation II
Skill Point Cost: 150
Lieutenant Commander
Targets Self
0.5 sec activate
Variable recharge
Grants Directed Energy Modulation II for 15 sec
Enhances specific powers to target: 0 Phaser Damage to target: 0 Disruptor Damage to target: 0 Plasma Damage to target: 0 Tetryon Damage to target: 0 Polaron Damage to target: 0 Antiproton Damage
Enhances specific powers to target: 0 Phaser Damage to target: 0 Disruptor Damage to target: 0 Plasma Damage to target: 0 Tetryon Damage to target: 0 Polaron Damage to target: 0 Antiproton Damage
-15% All Damage strength
Only occurs in certain circumstances
Directed Energy Modulation Bonuses
Level
1
2
3
4
5
6
7
8
9
Bonus
1min 10 sec recharge
1min 5sec recharge
1min recharge
55sec recharge
50sec recharge
45sec recharge
40sec recharge
35sec recharge
30sec recharge
*Bonuses are the same for Directed Energy Modulation I, Directed Energy Modulation II, and Directed Energy Modulation III