Fandom

Star Trek Online Wiki

Plasma Ship Weapons

694pages on
this wiki
Add New Page
Talk0 Share

Plasmas are upgrade weapons of the Federation (as well as foes of the Federation, eg. Romulans). They come in several types, as most energy weapons do in STO. Plasma energy weapons deliver a consistent energy attack designed to burn down enemy shields more efficiently than kinetic weapons (mines and torpedos). All plasmas have a 2.5% chance of adding plasma damage over time. Without buffs, plasma damage to shields is about 1/10th of its rated damage to hulls. All damage points shown in the tables are rated against unprotected hulls. In general, all of the data for Plasma Ship Weapons are identical to Phaser Ship Weapons except for the specific damage add described below.

Plasma Beam ArrayEdit

These are normally mounted, single beam weapons. They deliver a precise attack shown as a blue beam. Following some general notes about these weapons.

  • They may be mounted in the front or back weapons slots on any ship class, Federation or Klingon.
  • They have an attack arc of 250 degrees, which allows for a broad overlap of front and rear mounted weapons.
  • They use -10 weapon energy.
  • They have a 2.5% chance of adding plasma damage for 10 seconds.
  • Below is a grid of the specific characteristics without buffs and enhancements. Note that the damage output is identical to the Phaser Beam Array.




Level Basic

Lvl I

Lvl II Lvl III Lvl IV Lvl V Lvl VI Lvl VII Lvl VIII Lvl IX Lvl X
Min Rank EN EN EN LC LC CO CO CA CA AD AD
Image
Damage 100 108 118 129 139 149 159 169 180 190 200
DPS* 80 87 95 103 111 119 127 135 144 152 160
Add'l Damage

DPS = Damage Per Second

EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.

Dual Plasma Beam ArrayEdit

These are normally mounted, dual beam weapons that are an upgrade. They deliver a precise attack shown as twin blue beams delivering more damage than single arrays at the cost of a narrower firing arc. Following some general notes about these weapons.

  • They may be mounted in the front slots of any ship class, Federation or Klingon.
  • They have an attack arc of 90 degrees, which provides no overlap of front and rear mounted weapons and means that the target needs to be in front of the weapon.
  • They use -10 weapon energy.
  • They have a 2.5% chance of adding plasma damage over 10 seconds.

Below is a grid of the specific characteristics without buffs and enhancements. Note that this weapon has the same damage output as the Dual Phaser Array.



Level Basic

Lvl I

Lvl II Lvl III Lvl IV Lvl V Lvl VI Lvl VII Lvl VIII Lvl IX Lvl X
Min Rank EN EN EN LC LC CO CO CA CA AD AD
Image
Damage 157 185 199 212 239 266
DPS* 126 148 159 169 191 213

DPS = Damage Per Second

EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.

Plasma CannonEdit

These are normally mounted, upgrade single pulse weapons. They deliver a powerful precise attack shown as three blue pulses delivering more damage than single arrays in Damage Per Second at the cost of a narrower firing arc. Following some general notes about these weapons.

  • They may be mounted on any ship class in front slots, Federation or Klingon.
  • They have an attack arc of 180 degrees, which provides no overlap of front and rear mounted weapons. This means that the target needs to be in front of the weapon in order to be targeted.
  • They use -10 weapon energy.
  • They have a 2.5% chance of adding plasma damage over 10 secs.

Below is a grid of the specific characteristics without buffs and enhancements.




Level Basic

Lvl I

Lvl II Lvl III Lvl IV Lvl V Lvl VI Lvl VII Lvl VIII Lvl IX Lvl X
Min Rank EN EN EN LC LC CO CO CA CA AD AD
Image
Damage 85 100 115 129 144
DPS* 114 133 153 172 192
Add'l Damage

DPS = Damage Per Second

EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.

Dual Plasma CannonEdit

These are normally mounted, upgraded dual pulse weapons. They are the second most powerful plasma weapons offered and appear as three blue plasma bolts. Following some general notes about these weapons.

  • They may only be mounted in the front slots of Federation or Klingon Escort class ships.
  • They have a very narrow attack arc of 45 degrees, meaning that the target must be located directly in front of them.
  • They use -10 weapon energy.
  • They have a 2.5% chance of adding plasma damage over 10 seconds.

Below is a grid of the specific characteristics without buffs and enhancements



Level Basic

Lvl I

Lvl II Lvl III Lvl IV Lvl V Lvl VI Lvl VII Lvl VIII Lvl IX Lvl X
Min Rank EN EN EN LC LC CO CO CA CA AD AD
Image
Damage 108 119
DPS* 145 158
Add'l Damage

DPS = Damage Per Second

EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.

Dual Heavy Plasma CannonEdit

These are normally mounted, upgraded dual pulse weapons. They are the most powerful plasma weapons offered and appear as three large blue plasma bolts. Following some general notes about these weapons.

  • They may only be mounted in the front slots of Federation or Klingon Escort class ships.
  • They have a very narrow attack arc of 45 degrees, meaning that the target must be located directly in front of them.
  • They use -12 weapon energy.
  • They have a 2.5% chance of addional plasma damage over 10 secs.
  • Additional buff for +10 critical severity.

Below is a grid of the specific characteristics without buffs and enhancements. Note that this weapon has the same damage output as the Dual Heavy Phaser Cannon.




Level Basic

Lvl I

Lvl II Lvl III Lvl IV Lvl V Lvl VI Lvl VII Lvl VIII Lvl IX Lvl X
Min Rank EN EN EN LC LC CO CO CA CA AD AD
Image
Damage 237 299 319
DPS* 158 199 213
Add'l Damage

DPS = Damage Per Second

EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.

Plasma TurretEdit

These are normally mounted, upgraded single beam weapons. They deliver a precise attack in any direction shown as a dotted blue beam. Following some general notes about these weapons.

  • They may be mounted in the front or rear weapons slots on any ship class, Federation or Klingon.
  • They have an attack arc of 360 degrees, which allows for a complete overlap of front and rear mounted weapons, at the cost of damage output.
  • They use -10 weapon energy.
  • They have a 2.5% chance of adding plasma damage over 10 secs

Below is a grid of the specific characteristics without buffs and enhancements.



Level Basic

Lvl I

Lvl II Lvl III Lvl IV Lvl V Lvl VI Lvl VII Lvl VIII Lvl IX Lvl X
Min Rank EN EN EN LC LC CO CO CA CA AD AD
Image
Damage 53 62 72 81 90
DPS* 71 83 96 108 120

DPS = Damage Per Second

EN = Ensign, LC = Lt. Commander, CO = Commander, CA = Captain, AD = Admiral.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.